package world;

import behavior.AgentSight;

public abstract class Entity 
{
    //location on x axis
    private int x; 
    //location on y axis
    private int y; 
    //Will indicate id within species. Increases for each one “born”
    int id; 
    //Sets entities location
    public abstract void setLocation(int x, int y);
    public abstract AgentSight getAgentSight();
    
    public int getX()
    {
        return x;
    }
    
    public int getY()
    {
        return y;
    }
    
    public void setX(int newX)
    {
        x = newX;
    }
    
    public void setY(int newY)
    {
        y = newY;
    }
}
